AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on Android in the Middle East: Q1 2022
Explore the performance of the top hypercasual games on Android in the Middle East during Q1 2022, including download trends, revenue, and active user stats.
The first quarter of 2022 saw notable performances from the top hypercasual games on the Android platform in the Middle East. Below, we dive into the weekly trends for downloads, revenue, and active users for these popular games.
Snake.io - Fun Snake .io Games
From Kooapps Games, this game demonstrated a consistent increase in weekly revenue, starting at $55 and peaking at $109 by the end of March. The weekly downloads saw an upward trend, beginning at 51.8K and reaching as high as 97.8K in late January. Active users also showed growth, starting at 545.6K and climbing to 702.8K by the end of the quarter.
Money Rush
Rollic Games' title experienced fluctuating weekly revenue, peaking at $20 in early March. Downloads began strong at 46.8K, reaching their highest point at 104.3K in late January before declining to 30.7K by the end of March. Active users followed a similar pattern, peaking at 192.5K in late January and dropping to 85.0K by the quarter's end.
Sponge Art
Published by CASUAL AZUR GAMES, this game saw minimal revenue, with a peak of $10 in early February. Weekly downloads started at a low 416 but surged to 153K by early January, tapering off to 21.6K by the end of March. Active users mirrored this trend, peaking at 181.6K in early January and settling at 112.6K by the end of the quarter.
Sandwich Runner
This game from 株式会社ドワンゴ had no recorded revenue during the quarter. However, weekly downloads showed a positive trend, starting at 51.9K and peaking at 84.7K in early March before a slight decline to 72.5K by the end of the month. Active users saw a steady increase, beginning at 32.3K and reaching 215.5K by the end of March.
Merge Master: Dinosaur Monster
Homa's game exhibited a growing revenue trend, peaking at $69 in late February. Downloads began at a modest 1.6K but surged to over 100.5K by the end of February. Active users showed significant growth, starting at 1.3K and peaking at 167.7K in early March, before stabilizing around 139.3K by the end of the quarter.
Overall, these hypercasual games showcased diverse trends across downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.